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I’m using the FMOD Designer API. I have a bank of streaming voices. I placed each of the events that use one of these voices into their own group. Right after loading the .fev file I call getGroup() with the name of my group and true for it to cache the sounds. I thought this was all that was necessary to streaming sounds. However, when I start a streaming voice, I get about 1/4 second (on the Wii) CPU stall. What can I do to eliminate this stall?

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