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I need to use a timer that increments 1ms at a time but stays in sync with FMOD’s Stream_GetTime.

I’ve tried firing a high res timer off at the same time as the stream starts playing although it’s time is always behind FMOD.

I’d rather just use the FMOD Time although it doesn’t seem to be accurate to 1Ms.

Anyone know how to get around that?

KimB

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Just make sure you have a timer or loop every 1 ms.
When you see GetTime changing you take that value as the current time.
Then you count for yourself between two changes of gettime.

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