I saw that FMOD was used to work with the CUBE open source game. I was curious if there is a way to have Cube and FMOD and play with the sounds in the game, and create my own. Maybe somehow remote link it with that new feature and edit sounds. or anything of this nature. There is a demo like this available with Wwise when you download it, but its not that great, and i figured that if FMOD was originally used to make the game then it might work better with it.
Well let me know if any of this is possible or if i am just totally wrong on all of it. Thanks.
p.s. I am trying to do this for a class project and have been using Wwise and their Cube demo, but its not working right, and i know more about FMOD anyways, so i was just hoping it would be possible. Thanks
- solomonjames asked 9 years ago
From what you are saying it sounds like you are looking for a sandbox environment where you can create and move around sounds inside a 3D world. This is actually on our list of things to do (although probably not with the cube engine).
We plan to have an environment were different FMOD features can be played with in real time for testing and connected with the Designer tool for tweaking. This feature is still a couple of months away though (it is in early development).
If this is what you are looking for and you have features you would like to see let me know so they can be considered for the sandbox tool.
although thats not what i was really talking about, that does sound like an amazing feature that i look forward to seeing.
But I was kind of just looking for something that is like a demo of FMOD working with a game. For instance, if you download Wwise, they offer a Cube demo session so that you can do the live connect to Cube within Wwise and edit sounds and learn how it all works. I was curious if there is something like that out there for FMOD so that I can learn without having to create a game or do the programming part that I can’t do. Because I have done lots of messing around within the FMOD Designer, but have no ability to implement them into a game to see how they would work in an environment.
Maybe that is what your sandbox idea is, not really sure.
If not, maybe in the future you could create something like that, as an easy example on how the engine works with a game without having to create the game to test it.
I think what you are looking for, and what we are creating are the same thing. Basically the idea behind us creating this "sandbox" is you get a 3D world inside a real game engine where you can place events you have created in FMOD Designer. The goal of this tool is to allow sound designers who may not have any programming experience to mock up a game environment for test (or showcasing) the events they have created with the tool. So you can load up this 3D sandbox tool, walk around in the game level and place sounds, move them and listen to how they sound in a 3D environment.
Also you will be able to connect from Designer to the game and tweak settings exactly as you would with a real game.
There will most likely be new tutorials to go with this sandbox as well to demonstrate some of the more 3D aspects of FMOD such as geometry occlusion.
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