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Hi to all,
I have to simulate the noise of a roller coaster. How can I do it?
And how can I modify the noise depending of the speed of the car?
I’m working on Linux.
Thank
Franco

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I’d suggest using FMOD Designer. You can pass in parameters like speed and do whatever you like based on those parameters. What exactly you do is really up to you. There’s no right answer, just what works well, though it’s probably some combination of cross fading between loops, a couple of one-shots, and maybe some DSP effects. It’s really the sort of thing you’ll just have to play around with.

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[quote="audiodev":30ycii6f]I’d suggest using FMOD Designer. You can pass in parameters like speed and do whatever you like based on those parameters. What exactly you do is really up to you. There’s no right answer, just what works well, though it’s probably some combination of cross fading between loops, a couple of one-shots, and maybe some DSP effects. It’s really the sort of thing you’ll just have to play around with.[/quote:30ycii6f]

Thank for your reply.
In my application I have to simulate the sound of the roller coaster that move into the rails.
Your suggestion seems very complex :(
I personally don’t know fmod designer as I’m working on Linux. The sound of the roaller coaster must be included in a *.exe program. What allows to do fmod designer?
Franco

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If you only have access to a Linux box, then you’ll have to stick with the Ex API. The docs and samples do a great job describing how things work.

Everything depends on what you mean by "simulate". That could be as simple as "play a looping sound when the coaster is moving" to, well, anything. You need to decide what aspects of a rollercoaster sound are important to capture in your simulation. Once you’ve done that, it’s just a matter of gathering the right source recordings and looking up the right API calls.

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Hi,
[quote="audiodev":36kawevz]If you only have access to a Linux box, then you’ll have to stick with the Ex API.[/quote:36kawevz]
Yes I need to to this.
[quote:36kawevz]The docs and samples do a great job describing how things work.[/quote:36kawevz]
I know but is not so easy.

[quote:36kawevz]Everything depends on what you mean by "simulate". [/quote:36kawevz]
By simulate I mean create or reproduce the sound of the rollercoaster.
[quote:36kawevz]
That could be as simple as "play a looping sound when the coaster is moving" to, well, anything.[/quote:36kawevz]
I don’t have one. Where can I found a similar sound?

[quote:36kawevz]You need to decide what aspects of a rollercoaster sound are important to capture in your simulation.
[/quote:36kawevz]
The important aspect is to reproduce a similar sound, aceleration and deceleration and the tipical sound of the ride.

[quote:36kawevz]Once you’ve done that, it’s just a matter of gathering the right source recordings and looking up the right API calls.[/quote:36kawevz]

Thanx
Franco

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