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Hi there,

FMod Newbie for sure, I’m trying to get a good understanding of this software
with actual examples from our project.
So I’m trying to make this model work:

Battle Music, three files: Start, Loop and Ending.
The "Start" is the intro of the piece, and should play till its end.
Its endnote is a drumsound with long sustain.
At the exact start of this endnote, the "Loop" should start.

I figured a 2nd layer was needed here, so the sounds can partially overlap.
So far so good.
Now the "Loop" has to keep playing as long as the fight in the game continues.
I managed to get this working with a sustain point.

But when the fight ends (last enemy dies), the music should switch to
"ending", and preferrably "on the beat", so in rhythm with the music’s
tempo.

In Xact, years ago, we fixed this with Markers embedded in the loop file.

Does FMod recognize Markers?
Or should I slice the "Loop" file up in little segments, cut on the main beat?

Furthermore, using the key-off feature, I could switch from Loop to Ending sound, but the Loop sound kept playing, despite the fact that I checked
"loop and cutoff" in the Sound instance properties of the Loop.

I realize the answer is probably obvious, but I don’t "see the light" yet,
mainly because I just started with this software.

Any help or advice would be highly appreciated!

Kind regards,

Alex

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There’s lots of ways to do what you are asking. You should check out the three part sound tutorial in the docs. Also check out the new music system. It’s quite young still, but has some nice features. Also search around the forums. You’ll find lots of good/related info.

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Thank you for your reply.
I did check the tutorials and looked around the forum, but I didn’t find the right info yet.

I tried two ways for this model:

  1. With the Event Editor: problem here is that "Intro" keeps playing when I move the parameter slider to "loop". Despite the fact that I set "Intro" to OneShot. Also, I can’t switch from Loop to End "on the beat."

  2. Then I tried the Interactive Music system, creating a cue, a theme with three segments (intro,loop,end), filled in the correct BPM and marked each first beat in the properties of the Loop segment. Connected the three, multiselected and play.
    Okay, it plays, but I don’t know how to trigger an "on the beat" switch
    from Loop to End. Figured perhaps I needed to Build this project, and try playing it in the FMod Music Player. Did so, but nothing was audible when I loaded the build into Player.

Still quite in the dark here…

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The mistake in 1 is that it should be "loop and cutoff" not oneshot. As for the beat transition, I don’t think that’s possible in a regular event (which is why the music system exists).

For part 2, I’m the wrong guy to ask as I haven’t done anything in the music system. Perhaps one of the fine FMOD dudes can chime in.

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[quote="Mephy":35lst1r8]
Figured perhaps I needed to Build this project, and try playing it in the FMod Music Player. Did so, but nothing was audible when I loaded the build into Player.
[/quote:35lst1r8]

Hi Alex,

Make sure you mark the intro segment of your theme as a start segment. Do this by toggling the left most icon in the segment tray.

For the moment you’ll have to cut your loops on beat boundaries for synchronized playback within the music system. We are currently working on segment start/end markers that will allow you to have a ring out like you describe. Expect this feature within a few months.

Hope this helps.

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[quote:1mmdjl0o]The mistake in 1 is that it should be "loop and cutoff" not oneshot.[/quote:1mmdjl0o]

Thank you very much for your reply, Audiodev.

Indeed, in this way indeed the Intro does not keep playing anymore when I move the parameter slider from Intro to Loop, which is good.

But at the same time it confuses me, because the Intro is not supposed to keep looping.
It should play once, and then should automatically be followed by the "Loop" part. Or perhaps my perception of the terms Oneshot and Loop and how they apply in FMod is wrong ?

Cheers,

Alex

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[quote:aaotn15n]Make sure you mark the intro segment of your theme as a start segment. Do this by toggling the left most icon in the segment tray.
[/quote:aaotn15n]

Hi Raymond,

I did this, but the problem is I hear nothing when I try to play this in the FMod Music Player. I’m a beginner at this,
so it’s probably a detail I overlooked.

This is what I do:

New cue > create theme > drag & drop 3 audio files > arrange the segments and link them > mark intro segment as start > multiselect > play > ok > build >save as "music test1"> close Fmod > open FMod player > load project "music test1.fev " > click "begin" > nothing happens > click "prompt" > nothing happens…

[quote:aaotn15n]For the moment you’ll have to cut your loops on beat boundaries for synchronized playback within the music system.[/quote:aaotn15n]

Ah… okay. I’ll be looking forward to this update, since it is very important to us.
But I wonder: then what are the "beats per minute" and the "Sync.themes on beats" in the Segment Properties for ?
They don’t work yet, or…?

Thank you for your assistance and patience!

Alex

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[quote="Mephy":1kbhxqi3]
But I wonder: then what are the "beats per minute" and the "Sync.themes on beats" in the Segment Properties for ?
They don’t work yet, or…?
[/quote:1kbhxqi3]

They are working.

For a given segment, you specify the BPM and Time Signature.
For example 120 BPM 4/4. This means each bar of music in the segment will have 4 beats (one every .5 second).

Using the step sequencer widget you can specify which beats in a bar are sync. points for flourishes. For example:

On Off On Off

Means the first and third beat of each bar of the segment are points that can be sychronized with, when playing a flourish (concurrent theme).

To make use of these sync points you will need to create a concurrent theme (attached to a cue), which contains a start segment (this will be the audio that overlays the existing audio). Take a look at the ‘sting_on_beat’ theme contained in the example project included with Designer.

To audition beat syncing you will need to use the application ‘Music Player’ which is shipped with the PC version of Designer (the Mac version will be available in the next release).

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[quote="Mephy":3e3akcjv]
This is what I do:

New cue > create theme > drag & drop 3 audio files > arrange the segments and link them > mark intro segment as start > multiselect > play > ok > build >save as "music test1"> close Fmod > open FMod player > load project "music test1.fev " > click "begin" > nothing happens > click "prompt" > nothing happens…
[/quote:3e3akcjv]

This all sounds like it should work. Could you send your project to support@fmod.org so we can have a look at it? As you say, there may be some small detail missing.

[quote="Mephy":3e3akcjv]
But I wonder: then what are the "beats per minute" and the "Sync.themes on beats" in the Segment Properties for ?
They don’t work yet, or…?
[/quote:3e3akcjv]

They are used to control beat-synced flourishes (i.e. musical phrases that play over the top of the currently playing music), as Templar explains above.

Ben

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Hi Ben and Templar,

Thank you very much for your reply, I appreciate!

[quote:275gc0g7]This all sounds like it should work. Could you send your project to support@fmod.org so we can have a look at it? As you say, there may be some small detail missing. [/quote:275gc0g7]
I sure can. Only the FEV-file, or do you need the sounds atttached as well?

[quote:275gc0g7]They are used to control beat-synced flourishes (i.e. musical phrases that play over the top of the currently playing music), as Templar explains above. [/quote:275gc0g7]
I see. At first I thought I could also use them to switch "on the beat" (nearest marker-command) to make smooth, rhythmically correct transitions between musical parts. Like from Intro to Loop, or from Loop to ENd etc. For this I have to wait until the "marker" feature, or "sync points" are added to the next version, am I correct?

Thank you once again!

Alex

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Hi Alex,

If you could send through your .fdp along with the music samples that would be great. The version number of Designer would also help to track down the issue.

You’re correct. We are currently working on the feature you describe (we call them transition points). Expect to see it within a few months.

Cheers.

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