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Hi again,

I do realize I’m posting a lot of questions, but then again I’ve been asked to evaluate this software for use in the game I’m currently scoring.
And there’s little time (what’s new…).
So please bare with me.

Here goes:

I create my music and ambient files in Nuendo. The music is often 5.1, ambient 4.0 or also 5.1.
In Nuendo I can export these files either as:

interleaved wav files
split wav files
wma pro surround files

Now, I don’t really know how to import surround files in FMod.
Tried interleaved wav, but only heard stereo (though I changed Waveform Channel Setup to "6"). Same with the WMA Pro surround files.
Do I have to create an event with 6 layers and route them individually?
Or…?

Big thanks in advance!

Alex

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You should import them as interleaved wav files. You’ll also need to edit the 2D volume params so that you hear the other channels. By default, 2D events have the L/R at -0 dB but the rest at -60dB. Alternatively, you can use the Channel Mix effect to push the surround channels into the L/R channels, but then, well, it’s not really surround anymore. Also, you can do a more sophisticated version of the Channel Mix effect using setSpeakerSpread in the API if you want to do fancy things like use surround encoded music as a way of doing multitrack music (ala guitar hero).

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Ah, I overlooked the default settings of the surround channels being set to -60. It works well now, thanks a lot!

Alex

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