Hi! Hopefully this is a fairly basic question with an easy answer.
I have a 3 part sound using embedded loop points. So in sound forge you can open up the one wave file and see the start, loop and end sections.

I am finding that when I play the corresponding event in FMOD Designer, the sound will start and loop as expected, but when I press ‘stop’ the sound just cuts off and never plays the end section.

The sound instance properties are set to "Loop and play to end"
Synch Points are enabled.
I have no parameters set up inside the event.

Is there some small catch I am missing to get the end section to play after the loop?


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