Every now and then our game crashes on shutdown – always on the EventSystem::release call. I’ve been having this issue for weeks and can’t figure out what I’m doing wrong.
Please; check out [url=http://pastebin.com/f1df4657e:bsdk6l1f]my FMOD setup and taredown code[/url:bsdk6l1f] (pastebin, for proper syntax higlight), and tell me if you see anything out of whack.
In case it matters: we’re only ever playing events, and they’re (currently) all loaded by means of EventSystem::getEvent. That is: we’re not using eventgroups or System::createSound.
A few of them are looping, a lot of them are oneshots. All events are stopped (in cleanup()) through a call to the master EventCategory::stopAllEvents.
- ulfben asked 8 years ago
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