0
0

I know Fmod isn’t for modding as such, so I realise the functionality isn’t supposed to be there necessarily, but I’m modding Crysis and the original FSB files are packed, I want to change the values for the events, ie, random pitches and such, but seems as I don’t have the original wav files I can’t build an fev. Is there any way around this? I was under the impression the newer version would build an fev despite this (think I misinterpreted "Builds that fail due to missing wave files no longer produce an incomplete FEV" on the update news) but instead it doesn’t build one at all when it encounters an error.

Any help would be much appreciated, doing this for uni so it’d be ace to sort this out.

  • You must to post comments
0
0

you might want to google for an fsbext extraction tool, i’m not sure how usefull it will be. FSB is mean to strip out a lot of redundant data so it is efficient to load in games, so you might not get out what you put in.

  • You must to post comments
0
0

Had my question answered via email, I need the wavs,i have something to extract the files its just if i was to rebuild the project I’d need to have them in their original structure, which would involve about 120 folders with varying amounts of wavs within, too much work sadly.

  • You must to post comments
Showing 2 results
Your Answer

Please first to submit.