Is it possible to split an mp3 file with fmod?
I want to make something like an subtitle workshop. But I don’t know if the seconds and milliseconds position in fmod matches if the time position in windows media player, or another program which I want to use to split the mp3 file. So before the problem that the position values differ about 30-40 ms. I think it is better to split it directly in fmod. But is this possible?
- maximilian.schaller asked 8 years ago
I’m still unclear as to what is the best way of accessing and playing chunks of a waveform with sample precision. Any suggestions anyone? Also the sample-accurate sequencing example does sound overlaps when I swap the example c_tiny.wav with drumloop.wav. Is this example working only with small files? Confused here. Thanks.
I don’t want to "split" the sound per se (like cutting audio into multiple chunks in memory), but I need to play small chunks of a loaded mp3 in arbitrary orders (say randomly). In raw C++, I’d do this by accessing various locations in the waveform, and by playing the given pre-defined chunk of audio, ultimately constructing a new, concatenated stream in real-time. In FMOD, it looks like this is done by double-buffering FMOD::Sound objects (or handles), and not by actually using pointers into a malloced waveform. Am I correct? In this case, I thought I’d need to instantiate these new FMOD::sound objects out of the original FMOD:sound (the entire mp3), even if there’s no actual copy of the audio. Should I do this differently using simple markers and no double-buffering? I don’t mind having all the audio decoded in memory for now. Any best example anywhere? Many thanks.
Has anyone figured that one out?
I’m trying to modify the realtimestitching example to use sections of an mp3. I don’t find any simple way of splitting a pre-loaded FMOD::Sound into a list of several FMOD::Sound, in order to play them in arbitrary order. Could someone help? I also looked at the sample-accurate sequencing from the wiki. It seems to be a more complicated version of realtimestitching, and still, doesn’t solve my problem of instantiating multiple Sounds from splitting a larger Sound. Thanks.
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