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[code:2gfpswyj]

16/05/08 4.15.04 – Development release update

  • Optimized loading speed of FSB/WAV/MP2/MP3 files with markers/syncpoints.
    An example file with a thousand markers is now 400ms to load rather than
    12 seconds.

  • PS3 – PS3 can now play up to 16 channel streams.

  • Wii – Added support for hardware Biquad filter.

  • Fixed incorrect sound cone direction when using FMOD_INIT_3D_RIGHTHANDED.

  • Fixed extremely rare crash in mixer that is usually observed in the
    callstack in FMOD_Resampler_Linear.
  • Fixed hang in mp2/mp3 decoder introduced in previous version thanks to new multichannel support.

  • Win – Fixed geometry attributes not updating when both listener and channel
    are stationary.

  • Win – Fixed memory leak when loading WMA files.
  • Wii – Now returns and FMOD_ERR_FORMAT instead of crashing when loading
    invalid format with FMOD_OPENRAW.
  • PS3 – Fix opencallback from attachFileSystem not being called on PS3 only.
  • PS3 – Fixed noise when connecting an effect to a DSP unit as an extra output.

  • FSBank – Fixed single fsb, multiple input, multichannel interleaved mp2/mp3 support.

  • Event API – Fixed crash when autopitch enabled but no parameters created

  • Event API – Fixed incorrect sound definition spawn behaviour when
    "Maximum spawned sounds" has been reached

[/code:2gfpswyj]

This thread is for discussion / bugreports for the current release.
Download the current release from the front page at http://www.fmod.org

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