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I notice that the FMOD Ex samples contain a "recommended" initialization sequence, but I don’t see anything similar for the Designer API, and I see the docs for getSystemObject suggest not using it. Is it recommended to call getSystemObject off the EventSystem object and run through the EX sequence?

Thanks,

  • Kirk
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[url=http://pastebin.com/f5e90f45:1j7d7nfx]This is my initialization routine[/url:1j7d7nfx]. I made it up from what I could gather from the docs, the examples and off these forums – it seems to work well for us.

I hope it helps. If you want the entire manager-class I’d be happy to put it up for you.

Notice that I use FMOD_INIT_3D_RIGHTHANDED since we use Ogre for rendering.

Edit. Sorry; if you wonder what populateCategoryMap does, [url=http://pastebin.com/m22cfd06f:1j7d7nfx]it’s here[/url:1j7d7nfx].

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