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Can anyone give me a brief here on loading thousands of polygons into FMOD. Like a code example, and if possible an example that is being used with DirectX. Im new to audio programming, and im not sure when and how to load thousands of polygon geometry into FMOD.

Thanks
-Adam

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To start with I don’t think you want to hook up all your visual geometries with FMOD since it would kill your app in the general case. In cases with simple geometries it would probably work though. Also, sound occlusion doesn’t really want the same geometrical representations, that is you don’t want to the occlusion system to work against small boxes (ex. crates) thin objects (ex. poles) and other objcets that wouldn’t really occlude in reality.

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