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Hi for all

I have successfully play lots of sounds in various speakers. Thanks for [b:36cqobb1]FMOD[/b:36cqobb1] and some [b:36cqobb1]STL[/b:36cqobb1].
I would like to know how can I sync these sounds. I need to [b:36cqobb1]guarantee the sounds are sync as they are playing[/b:36cqobb1].
All the sounds has the same size. My worry is because any gap may occurs with any sound and I want to avoid this.
[b:36cqobb1]FMOD[/b:36cqobb1] guarantees this sync or I need to do this by hand?
What’s the recommended method?

thanks for all replies.

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[quote="C++FMOD":20oxjn36]I would like to know how can I sync these sounds. I need to [b:20oxjn36]guarantee the sounds are sync as they are playing[/b:20oxjn36].
All the sounds has the same size. My worry is because any gap may occurs with any sound and I want to avoid this.[/quote:20oxjn36]

Check the API documentation for Channel::setDelay and FMOD_DELAYTYPE_DSPCLOCK_START.

[quote="C++FMOD":20oxjn36][b:20oxjn36]FMOD[/b:20oxjn36] guarantees this sync or I need to do this by hand?
What’s the recommended method?[/quote:20oxjn36]

FMOD does not guarantee synchronisation by default. I recommend you investigate Channel::setDelay as mentioned above.

Ben

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