Hello, I have run into a problem using the FMOD_NONBLOCKING flag when creating a new sound via System::createSound().
According to the FMOD_NONBLOCKING tutorial, "You cannot do anything with this sound handle except call Sound::getOpenState…". I’m setting a callback to be called when System::createSound() finishes and I have a need to set some user data on this Sound before the callback is invoked. However, I am unable to do that, since all calls to Sound::setUserData() fail with an FMOD_ERR_NOTREADY return code.
Is there a workaround for this? Is this a feature that can be added in the future? Thank you –
- Quasimodem asked 9 years ago
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