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As i say in the subject, is posible to play FMOD effects in Windows Mobile 5?

I need it for my app, but i think it´s not possible because FMOD documentation say that FX funcionts only works in Win32.

Regards

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FSOUND_FX only works on win32.

If you want to have effects you will have to add your own with FSOUND_DSP_Create

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[quote="brett":dav80h7o]FSOUND_FX only works on win32.

If you want to have effects you will have to add your own with FSOUND_DSP_Create[/quote:dav80h7o]

I only need 2 or 3 effects ofr my end carrer project. With flanger, echo i will be happy :)

Do yo know how to obtain DSP for these effects for WM5??

Regards 😉

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If you need them, you can use FSOUND_DSP_Create to make your own. Neither of those effects would be particularly hard to create.

Echo filter:
take the raw wave data input and store it in a buffer.
Set a delay variable and a decay variable.
output: currentvalue + buffer[currentTime – delay] * decay

Flange is pretty simple also, you can just take two channels and change the frequency of each slightly up and down, so the sounds are out of sync slightly. job done.

Hope this helps.

-Petroz

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[quote="PeterStirling":wkoffjdu]If you need them, you can use FSOUND_DSP_Create to make your own. Neither of those effects would be particularly hard to create.

Echo filter:
take the raw wave data input and store it in a buffer.
Set a delay variable and a decay variable.
output: currentvalue + buffer[currentTime – delay] * decay

Flange is pretty simple also, you can just take two channels and change the frequency of each slightly up and down, so the sounds are out of sync slightly. job done.

Hope this helps.

-Petroz[/quote:wkoffjdu]

thanks PeterStirling 😉

but the problem is that i dont have time because next month i would to deliver my project and i doesn’t do documentation yet :S

Regards

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