I’m been trying to implement the method from [url:2njdbbmc]http://www.fmod.org/wiki/index.php5?title=Simulating_Distance_With_set3DOcclusion[/url:2njdbbmc], but I’ve run into an issue with setMute.
If I setMute(true) a particular eventCategory or even the master eventCategory and then later call set3DOcclusion on one of its channels, it appears that the sound unmutes itself. Is this a bug? Can someone confirm this?
- kickserve asked 9 years ago
- You must login to post comments