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I have a background music playing (looping). However it gets kicked out when I run out of sound channels. I am using FMOD_CHANNEL_FREE to play the sounds

I want to have a channel reserved for music.
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Figured it out. I was using sounds and channels in a one to one ratio, so each sound had a channel instead of treating channels and sounds as separate things 😳

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Could you not play it with higher priority? (Channel::setPriority)

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