Ive made a playlist class, and it has a private member channel, i use this to keep track of the playlist ( Don’t know if this is the right way to do it ). Im playing a song by referencing the channel as follows:
[code:2qeqgxxs]SOUND.playSound( song, m_playlistChannel );[/code:2qeqgxxs]
playSound does the following:
result = m_system->playSound(FMOD_CHANNEL_FREE, sound, false, &channel);
It plays fine, but when it comes to certain event likes pausing or checking if the songs ending nothing happens. Im doing the following checks:
m_playlistChannel->getPaused( &queryPause );
if( queryPause == false )
m_playlistChannel->setPaused( true );[/code:2qeqgxxs]
Its similiar for stopping and resuming.
What am i doing wrong?
- InfiniteDaremo asked 9 years ago
It is, heres the declaration:
[code:1a0c9nom]void playSound( FMOD::Sound *sound, FMOD::Channel *channel );[/code:1a0c9nom]
The playlist channel is also declared as so:
Is my code correct for checking if a channel has certain properties?
Also this playlistChannel is in a sepatate class to my FMOD::system. Do i need to let the system know about this channel?
Thanks for the reply.
When you call your playSound function, you pass in that channel pointer and modify it, but the pointer referenced in that function is just a copy. The original pointer (m_playlistChannel) doesn’t get modified and is probably still null. You probably want your function to look more like this:
void playSound( FMOD::Sound *sound, FMOD::Channel **channel );
Hope that helps.
- methinkso answered 9 years ago
Please login first to submit.