13/08/08 4.16.10 – Stable release update – update 1

  • PS3 – Fix crash when disabling a DSP SFX Reverb unit introduced in 4.16.10.

12/08/08 4.16.10 – Stable release update

  • Add support for FMOD_SPEAKERMAPTYPE_51_PROTOOLS (L C R Ls Rs LFE mapping)
  • PS3 – System::getSoundRAM now works if RSX is allocated using
    FMOD_MEMORY_SECONDARY memory callbacks.

  • Event API – Fix combination of distance parameter, and sound definitions
    playing inside a complex event causing small bursts of sound where the
    new sound definitions didnt have their volume updated on time.

  • PS3 – Fixed possible rare hang/stall when playing sounds loaded into RSX.

  • PS3 – Fixed non-blocking streams having a bit of noise at the start of them when
    a stream is started, stopped, and then another stream is played that re-uses
    the same channel.
  • PS2 – Fix/change disk eject code to only do endless retry on disk eject error
    code rather than any file read error code. Stops possible hang in game for
    wrong reason.
  • PS2 – Fix possible alignment error messages in debug output.
  • Xbox 360 – Fix echo filter possibly crashing when calling DSP::setParameter.
  • Xbox 360 – Fix possible corruption caused by reverb filter.

  • Event API – Fix EventSystem::unregisterMemoryFSB from leaving references in
    the event system, meaning it could crash if you tried to play one
    of these events and you had freed the memory for the FSB.

  • PS3 – FMOD_MEMORY_SECONDARY memory callbacks do not happen if an RSX pool
    is specified in extradriverdata. ie RSX pool now overrides
    FMOD_MEMORY_SECONDARY rather than the other way around.

This thread is for discussion / bugreports for the current release.
Download the current release from the front page at http://www.fmod.org

  • You must to post comments
Showing 0 results
Your Answer

Please first to submit.