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Hi, I am completely new to the interface so would request for some guidelines and help!!!

Current scenario of a game play is –

I need to switch between [color=black:20aoou2l]ambient loop[/color:20aoou2l] [2 different loops] to [color=black:20aoou2l]action[/color:20aoou2l] [2 different loops] and vice a versa. This is subject to player being on foot or in the vehicle will trigger ambient or action music respectively.

In continuation a cinematic sequence is triggered where all the existing music stops a stinger plays followed by cinematic music loop which is timed to the sequence. After the sequence is completed triggers another music piece which has a a real time parameter control which attenuates only low pass filter. So at a certain distance you could hear music but only with LPF Attenuation.
[color=black:20aoou2l]
Question is How do I create and switch between Music loops?[/color:20aoou2l]

Prototype Video is on the following link – http://www.youtube.com/oswalaparag

Cheers!!!
Parag

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Hi Parag,

It sounds like you could create a few themes and switch between them using the default transition mechanism. Your engine would simply prompt the appropriate cue when action changes.

Unfortunately at this stage your engine will have to apply the low pass manually. The music system uses the "music" event category for all music. So you could use this category to apply a low pass effect to the music system.

Another option would be to use a 3D event with a 3D distance parameter controlling a low pass envelope. Your engine would have to manually trigger this event after the cinematic sequence. Note that this means spiltting your music between the music and event systems.

raymond.

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Thanks Raymond… ๐Ÿ˜‰ Appreciate your help….

Well with the basic document.. I managed to create different themes for Ambient and Action in and in each theme added 2 loops and playback behavior set to random without repeat. Hope I am on right track…

Can I have one theme which has different cues viz. Ambient Action and Cinematic and within each of these cue there are 2 Loops which plays randomly to have variation in a particular action or event take place…..
Will this approach also work?

[quote:yutabsw7] I am exploring all the possibilities in FMOD Designer Version, so its not going to be connected to any game engine. Its a standalone project being showcase in FMOD Designer Verison….[/quote:yutabsw7]

Are there any additional prototype examples or tutorials of music interface I can look into?

Parag

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[quote="Parag":3e76zar0]Thanks Raymond… ๐Ÿ˜‰ Appreciate your help….

Well with the basic document.. I managed to create different themes for Ambient and Action in and in each theme added 2 loops and playback behavior set to random without repeat. Hope I am on right track…

Can I have one theme which has different cues viz. Ambient Action and Cinematic and within each of these cue there are 2 Loops which plays randomly to have variation in a particular action or event take place…..
Will this approach also work?

[quote:3e76zar0] I am exploring all the possibilities in FMOD Designer Version, so its not going to be connected to any game engine. Its a standalone project being showcase in FMOD Designer Verison….[/quote:3e76zar0]

Are there any additional prototype examples or tutorials of music interface I can look into?

Parag[/quote:3e76zar0]

A new interactive music example will be released with the next version of Designer. I’m attempting to get some tutorials (possibly video) completed in the next couple of weeks.

cheers,
Templar

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Thanks Raymond

That would be great…. looking forward for it…

Cheers!!!!

Parag

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I have developed an Interactive Music System that responds to game events. Check out the video and let me know if you are interested in implementing it in your release:
http://www.marcuswilkinson.com/ims

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