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Hi, I have got a few 3d reverbs in my world and they work nicely and blend in and out of each other. I was wondering if it is possible to attach these 3d reverbs to different submixes/channel groups (like the DSP’s) so for example if I am playing music and sound effects and step into a reverb sphere I don’t want the music to be reverberated.

Thanks.

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Set the wet/dry of the event to stop it sending, or if using channels, set the reverb with channel->setReverbProperties (it only uses the wet/dry values) iirc.

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