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suppose channel A having the instance of a sound,

On some situation i want to pause channel A, When i resume channel A sound must be play from start, is there any way.

Thanks.

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I can think of two easy ways:
1. Instead of pausing the sound, stop the sound, then start up a new Channel when you want to play again.

  1. Pause your sound, then you can use Channel::setPosition() and pass in zero as the position to reset it back to the beginning of the sound.

Hope that helps!

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Those 2 suggestions are spot on.

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