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4.17 DEVELOPMENT BRANCH HAS NOW BECOME 4.18 STABLE BRANCH. SEE REVISION.TXT FOR CHANGES SINCE 4.16

[code:1c2r2zi6]

11/09/08 4.18.03 – Stable release update

  • Memory savings. With 1024 channels, PS3/360 save about 200kb, other platforms
    about 80kb.

  • Sound::deleteSyncPoint will now work from the syncpoint callback and not
    crash.

  • Fix FMOD_Resampler_Linear crash, related to last FMOD_Resampler_Linear
    crash fix in 4.17.09, this actually was introduced then, and is caused by
    Channel::setPosition followed immediately by Channel::stop then another
    playsound with a smaller sound.
  • Fix hang when fatal disk errors occur (ie disk eject) with streamed sentences.
  • Fix Channel::getPosition innacuracy with streams and pcm samples. Bug
    introduced 4.17.09

  • Wii – Fix rare problem with Channel::isPlaying causing incorrect voices to
    play when using FMOD_INIT_VOL0_BECOMES_VIRTUAL.

  • PS2 – Fix start of streams being cut off when looping.

  • Event API – Fix crash on some platforms when loading fev with interactive
    music in them.

  • .FEV file format updated! FMOD Designer 4.19.03 requires FMOD version 4.19.03,
    4.18.03, 4.16.14 or higher

  • User created parent sounds that end up being sentences now respect
    FMOD_CREATESOUNDEXINFO::length, so that the length wont keep updating every
    time Sound::setSubSound is called. If exinfo.length is 0, it will behave
    as it used to. (length changes when setSubSound is called)

4/09/08 4.18.02 – Stable release update

  • Stop Sound::deleteSyncPoint from allowing deletion of syncpoints from
    sounds that did not own the syncpoint.
  • Fix hang when When seeking a nonblocking stream, stopping it, then calling
    release on it very quickly.
  • Fix nonblocking streams returning FMOD_ERR_NOTREADY when openstate is
    FMOD_OPENSTATE_SEEKING.

  • Event API – fix rare crash when loading non blocking sound banks.

  • Event API – EventSystem::preloadFSB/unloadFSB causing a crash in
    loadEventData/getEvent if 1 event pointed to 2 sound banks.
  • Event API – fix crash when calling
    Event::setPropertyByIndex(FMOD_EVENTPROPERTY_FADEIN/OUT)
  • Event API – stop reverb taking up excessive amounts of cpu time.

  • Wii – Fixed extremely rare bug introduced in last release where a stream will
    start and then stop straight away.

  • Xbox 360 – Stop logging version of fmod_event crashing

[/code:1c2r2zi6]

This thread is for discussion / bugreports for the current release.
Download the current release from the front page at http://www.fmod.org

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