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[code:1tgfn2ly]

11/09/08 4.19.03 – Development branch release

  • Add FMOD_DELAYTYPE_DSPCLOCK_PAUSE to allow clock accurate pausing of voices.
  • Event API – Added "Shuffle Global" play mode for sound definitions
  • Win – WASAPI – Improved performance when control panel sample rate
    is set to a high value, e.g. 192KHz.
  • Event API – Added Event::getPropteryInfo.
  • Memory savings. With 1024 channels, PS3/360 save about 200kb, other platforms
    about 80kb.

  • Sound::deleteSyncPoint will now work from the syncpoint callback and not
    crash.

  • Fix FMOD_Resampler_Linear crash, related to last FMOD_Resampler_Linear
    crash fix, this actually was introduced then, and is caused by
    Channel::setPosition followed immediately by Channel::stop then another
    playsound with a smaller sound.
  • Fix hang when fatal disk errors occur (ie disk eject) with streamed sentences.
  • Fix Channel::getPosition innacuracy with streams and pcm samples. Bug introduced
    4.19.00 pre 9

  • Wii – Fix rare problem with Channel::isPlaying causing incorrect voices to
    play when using FMOD_INIT_VOL0_BECOMES_VIRTUAL.

  • PS2 – Fix start of streams being cut off when looping.

  • Event API – Fix music system ignoring FMOD_EVENT_INIT_DONTUSENAMES if other
    init flags are specified

  • Event API – Fix crash on some platforms when loading fev with interactive
    music in them.

  • .FEV file format updated! FMOD Designer 4.19.03 requires FMOD version 4.19.03,
    4.18.03, 4.16.14 or higher

  • User created parent sounds that end up being sentences now respect
    FMOD_CREATESOUNDEXINFO::length, so that the length wont keep updating every
    time Sound::setSubSound is called. If exinfo.length is 0, it will behave
    as it used to. (length changes when setSubSound is called)
  • Event API – FMOD_EVENT_CALLBACKTYPE_STOLEN is now always called whether or
    not the stolen event was playing. Previously, it used to be called
    only when the stolen event was playing.

4/09/08 4.19.02 – Development branch release

  • PS3 – Added ‘libaudio_latency’ member to FMOD_PS3_EXTRADRIVERDATA to control
    mixing latency.

  • Stop Sound::deleteSyncPoint from allowing deletion of syncpoints from
    sounds that did not own the syncpoint.

  • Fix nonblocking streams returning FMOD_ERR_NOTREADY when openstate is
    FMOD_OPENSTATE_SEEKING.

  • Event API – fix rare crash when loading non blocking sound banks.

  • Event API – EventSystem::preloadFSB/unloadFSB causing a crash in
    loadEventData/getEvent if 1 event pointed to 2 sound banks.
  • Event API – fix crash when calling
    Event::setPropertyByIndex(FMOD_EVENTPROPERTY_FADEIN/OUT)
  • Event API – stop reverb taking up excessive amounts of cpu time.

  • Wii – Fixed extremely rare bug introduced in last release where a stream will
    start and then stop straight away.

  • Xbox 360 – Stop logging version of fmod_event crashing

  • PS3 – System::setDSPBufferSize not supported on PS3 anymore. Use
    ‘libaudio_latency’ member in FMOD_PS3_EXTRADRIVERDATA to control
    latency.
    [/code:1tgfn2ly]

This thread is for discussion / bugreports for the current release.
Download the current release from the front page at http://www.fmod.org

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