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Hi
I am confused by that MusicSystem. There is no any description about this class, i mean what its pupose is. I watched an example for it. I understood that MusicSystem can play music, but EventSystem do can too. So, what the reason for one more class for playing music? Where i must use it?

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[quote="itten":1ze2lxi1]Hi
I am confused by that MusicSystem. There is no any description about this class, i mean what its pupose is. I watched an example for it. I understood that MusicSystem can play music, but EventSystem do can too. So, what the reason for one more class for playing music? Where i must use it?[/quote:1ze2lxi1]

The music system class is designed to be used in conjunction with the Music tab within FMOD Designer. The designer manual contains a whole chapter to the music system.

The main difference between the music system and the event system are:

  • The music system allows for the gapless sequencing of music files
  • The music system provides for (musically intelligent) beat matched transitions and flourishes
  • The music system provides logic conditions to be applied for non-linear sequence generation.

cheers,
Templar

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[quote="Templar":2dezc3qt]
The music system class is designed to be used in conjunction with the Music tab within FMOD Designer. The designer manual contains a whole chapter to the music system.

The main difference between the music system and the event system are:

  • The music system allows for the gapless sequencing of music files
  • The music system provides for (musically intelligent) beat matched transitions and flourishes
  • The music system provides logic conditions to be applied for non-linear sequence generation.[/quote:2dezc3qt]
    Thanks, it helped a lot.
    We do car racing game. So, i think it is what we need for car radio. Am i right?
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[quote="itten":2sd2xruq][quote="Templar":2sd2xruq]
The music system class is designed to be used in conjunction with the Music tab within FMOD Designer. The designer manual contains a whole chapter to the music system.

The main difference between the music system and the event system are:

  • The music system allows for the gapless sequencing of music files
  • The music system provides for (musically intelligent) beat matched transitions and flourishes
  • The music system provides logic conditions to be applied for non-linear sequence generation.[/quote:2sd2xruq]
    Thanks, it helped a lot.
    We do car racing game. So, i think it is what we need for car radio. Am i right?[/quote:2sd2xruq]

Yes, you could implement a virtual car radio. You could create cues for representing the different ‘stations’ changes. As well as, specify all the transition logic between songs, station id (or promos), even create stings for the static when tuning analogue radio between stations!

cheers,
Templar

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