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Hi! I have read all documentation in the Fmod designer guide and I don’t understand all the aspects of the interactive music systeme.

I want to have multi layered music playing in my game. The music layers would be mixed in depending on the proximity of the antagonist to a danger( rolling boulder or spike pit). there would be Title music, loading screen music and good/bad ending music. How would I control all of this in Fmod? Would it be better to use the event tab or the music tab?

also can I mix the music in 5.1 surround in Fmod?

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[quote="lutin76":37g2cjgj]Hi! I have read all documentation in the Fmod designer guide and I don’t understand all the aspects of the interactive music systeme.

I want to have multi layered music playing in my game. The music layers would be mixed in depending on the proximity of the antagonist to a danger( rolling boulder or spike pit). there would be Title music, loading screen music and good/bad ending music. How would I control all of this in Fmod? Would it be better to use the event tab or the music tab?

also can I mix the music in 5.1 surround in Fmod?[/quote:37g2cjgj]

You could use either tab, it just depends on how you want the music to transition and behave.

The event system (using multi-channel files) will allow to fade in and out the tracks. (See the example MultiChannelMusic in the example.fdp that ships with Designer).

You cannot dynamically mix (adjust volume or pan) individual tracks at run-time using the interactive music system. You instead start and stop different layers which use different pre-mixed samples.
Open examples.fdp and click on the Music tab. If you add the ‘retro-rock-arena’ cue and retro-rock-intensity parameter to the audition console you can see how to change the music mix according to a parameter.

cheers,
Templar

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I don’t quite understand how I can make multi channel wav files. I can’t find the Fmod tool to make theme. I only have sound forge 8 for now and wavewizard don’t come with instructions so I don’t really understand.

and also does Fmod designer support the Wii? or just Fmod EX if so I am not a programmer. how can we work this out???

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[quote="lutin76":2dh5o3ij]I don’t quite understand how I can make multi channel wav files. I can’t find the Fmod tool to make theme.
[/quote:2dh5o3ij]

See pg175 of the Designer user manual for instructions on how to create a theme using Designer.

[quote:2dh5o3ij]
I only have sound forge 8 for now and wavewizard don’t come with instructions so I don’t really understand.
[/quote:2dh5o3ij]

Maybe this will help with wavewizard…
http://forum.doom9.org/archive/index.php/t-116682.html

[quote:2dh5o3ij]
and also does Fmod designer support the Wii? or just Fmod EX if so I am not a programmer. how can we work this out???
[/quote:2dh5o3ij]
Content created in Designer will work with any platform supported by FMOD Ex, which includes the Wii. If the Wii doesn’t appear in your target platform list it is probably because you don’t have the Wii SDK. See the section "Why is my platform not available" on page 33 of the user manual.

cheers,
Templar

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