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I was wondering if anyone has used FMOD Designer for an MMO?

We’re currently considering switching from our own proprietary software to the Designer, and I’m unsure about the concept of Project files and how best to split up all the games sound assets. For instance, it doesn’t seem feasible to have one project per level in our game, as there are so many unknowns in MMOs as to what might and might not happen in any particular area of the game.
If anybody has experience with FMOD Designer and MMOs, I’d really appreciate hearing your ideas regarding projects, asset management.

Thanks,

Simon.

Funcom, Oslo

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A few MMO’ers on here I believe. Someone from Slipgate Ironworks, who I believe uses the same MMO engine as us (BigWorld). We’re using fmod on our premiere BigWorld MMO title, Interzone Futebol.

Your question about resource management is pretty sweeping. I guess my answer would be it depends what kind of spaces you have and what you’re trying to achieve. My best short advice would be clever management of what sounds are streamed, cached (and at what quality) vs. sound playback tech in your game. For example, rather than have one bank per level, maybe have those sounds spread out over different banks depending on how much of a hit on performance they should have relative to their sound impact in the game. Value judgements : footsteps are less important than music, music is sometimes less important than dialogue, sometimes more (depending on the character). 3d sounds obviously don’t need to be playing when you’re no longer in their sphere of influence (and yes, some game engines keep playing them ‘silently’ regardless of what you set your fmod falloff distances to >_< ). Use this to decide what kind of a bank a sound should live in, keeping in mind the tradeoff between performance and disk space. As for whether or not to use separate projects, I don’t know the best advice but I’d say it depends on how many staff you have and what sort of version control you’re using.

That’s just my $0.02 and I’m by no means the final word, we’re still learning better ways to do it every day. Perhaps our mate from SlipGate has some extra advice? :)

Cheers….

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