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Is there a way to morph from surround to stereo in game? how would I do this. And if a game is mixed for surround 5.1 how would it sound in a stereo sound systeme? do I have to make 2 versions? One Surround and one in Stereo?

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Yes. Inside the examples.fdp there is an event /FeatureDemonstration/3D Events/2D-3DPanMorph

This event has a parameter which changes the event’s ‘3D Pan Level’ effect. When this effect has a value of 1, it is a normal 3D sound, when it is 0, the event is completely 2D.

You don’t need to create two versions, FMOD will handle the event like any other 2D event when the 3D Pan Level is equal to zero.

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tuhe question I had about making 2 projects was, if I had to make a project for the people who did’nt have surround sound capability and on project for people who had a surround systeme.

can Fmod detect the audio output setting of a user?

also do I have to apply this to all sound events in project? Or is there a way to apply FX to global mix.

Also I wanted to know if there is a way to copy multiple sfx and paste them or is it just one at the time.

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You don’t need to make separate versions. FMOD will automatically downmix the surround version to stereo.

Simon

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A Super duper!!!! thanx this makes me happy!!! 😀

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