I’ve been looking into the Interactive music player over the last few days. According to the docs it seems to be able to do everything i have in mind. Unfortunately though, i’m having a bit of a nightmare getting it to change music on beats/bars.
What i want to achieve should be simple enough. To change music from one piece to another at a beat or bar sync point, according to a parameter value.
I’ve successfully managed to change music by linking segments to other segments within a different theme, using a parameter, but this method plays the current music to the end before moving to the destination theme.
According to the docs i need to use "Default Transitions" in order to go between themes at bar/beat points. I can’t seem to make it work though.
Would someone be so kind as to give me a monkey-see-monkey-do walkthrough of how to do this please.
thanks in advance,
- slipperhero asked 10 years ago
Hi Simon, lutin76,
The feature you’re after is what we call transition points: arbitrary points within a segment at which transition occur. Unfortunately this feature is a couple months away.
However you can fake transition points currently with a couple of methods. The first method involves manually cutting up the segment where transition points would be (eg. cut up the segment into bars) and constructing a segment playlist out of these fragments.
The second method involves placing the two segments in different themes and using the default transition mechanism (rather than links) to switch between segments. Change the default transition type in each theme to crossfade and adjust the crossfade durations. Durations of zero will result in a cut between segments. The quantization setting in each theme determines when the transition occurs.
One caveat of the second method is the switch between segments occurs when the cue for each theme is triggered rather than when a parameter value changes.
Hopefully this helps to clear things up. We’re currently developing some video tutorials to help explain some of the more advanced techniques. Expect to see these on our website shortly.
Thanks Raymond, I tried out your suggested method of chopping up the audio files into bars, and it works fine. I certainly look forward to the transition points feature though. That should save a lot of unnecessary editing work. Any idea when that feature will be reaching us?
Another thing, which relates to the chopped up file method…
Is it possible to include a release tail in the chopped up files, but still ensure that subsequent files begin at the correct musical time. If this was achievable i think that the transitions between files and segments would sound more natural?
I.E. I edit a piece of music into bar long files, but instead of trimming each file exactly at the end of the bar (like i’ve done now) I include the reverb tail of each bar in the file as well. On the first beat of the next bar the next file is triggered, but the previous file continues playing until it is completely finished as well (ie the old file’s reverb tail plays concurrently with the start of the new file).
Is this possible with the current tech?
The arbitrary transition point feature is long overdue. We’d like to roll this feature out asap. Possibly starting with support for transitions every bar/beat in a few weeks.
As for support for segment lead in/out, we agree. It isn’t currently supported though it is on the roadmap. Perhaps sometime before the end of the year.
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