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What if I have sounds that are used for the player that are head relative and the same sounds are used for an other character witch is world relative in 3D surround. What is the best way to do this?
example: both use the same power up but I want the power up sound for the player to be played head relative and when the enemy picks up the power up I want to hear it in surround and with the distance rollof fx.

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Since you also posted in other the section of the forum, I provided a solution using the low level API.
http://52.88.2.202/forum/viewtopic.php?t=10612

If you’re using the event system you could do something similar using the 3d pan level effect.

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