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Hi, I know this is a little off the topic of FMOD, but I need help on the best and cleanest way to fetch vertex and polygon data, and numVertices and numPolygons, from a multimesh hierarchy in DirectX 9.. I need to do this to pass that data to FMOD Geometry..

If anyone can help that would be great..

Thanks very much
-Adam

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Are most ppl using OpenGL on this forum for their graphics rendering, because no one seems to be able to help me with my DirectX questions..
😕

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