The ".bin" files are binary files so they’re not easy to read, looking at the geometry example code those files contain: the number of vertices, texture coords, vertex coords, direct & reverb occlusion factors. The easiest way to ‘read’ them is to run the example and look at the variables in the program.
Out of interest, why are you trying to read these files? I suspect you’re trying to gain a better understanding of the geometry example since some of your other posts have related to the geometry occlusion system. If so you can ask your questions directly and we’ll do our best to answer them.
- Guest answered 8 years ago
- You must login to post comments
Please login first to submit.