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Hi, I’m going to become a pain in your butt over the next few months. But anyways…

Is there a way to make a parameter jump to a sustain point on keyoff? I’m working with an event cycle as described in the manual. However I need the loop to cut and the ‘Off’ sound to play immediately upon the trigger release. I’ve put my sustain point at the far right edge of the loop but I run into situations where the time parameter doesn’t get that far before the keyoff is called.

Thanks!
Dave

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Hi,
Currently there isn’t a way to make a parameter jump to a sustain point on keyoff, other than by setting the parameter velocity to a very high value. Would this work for you? You can use the sound instance "wait for previous" start mode to sequence your sounds.

The main issue with this is that if you have an effect that depends on the velocity parameter (e.g. to slide the pitch up over a period of time), that behaviour will be disrupted. If this is this case, you might be able to get around it by using one velocity parameter to control your effects and another (very high) velocity parameter to control which sounds are playing.

If you’re still having trouble, could you send your project to support@fmod.org so we can see what you’re trying to achieve?

Ben

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[quote="ben":2uv63irj]Hi,
Currently there isn’t a way to make a parameter jump to a sustain point on keyoff, other than by setting the parameter velocity to a very high value. Would this work for you? You can use the sound instance "wait for previous" start mode to sequence your sounds.

The main issue with this is that if you have an effect that depends on the velocity parameter (e.g. to slide the pitch up over a period of time), that behaviour will be disrupted. If this is this case, you might be able to get around it by using one velocity parameter to control your effects and another (very high) velocity parameter to control which sounds are playing.
[/quote:2uv63irj]

Just for people doing searches in the future, using the the extra (very high) velocity parameter worked like a charm.

Cheers,
Dave

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I’ve tried the ‘Sequences with Keyoff on silence’ technique described in the manual and I can’t get rid of the brief clicks/pauses between sound definitions. Even with a velocity of 10,000,000,000 I still get clicks. I’m running Designer version 4.28.06. Any ideas?

I’m attempting this technique because I’m having the same problem in the Interactive Music system. The variable tempo music that I’m working with makes coming up with a tempo that’s friendly to stitching together chunks of music very unpredictable (unless the tempo is a round number).

Thanks,
Sean

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