Forum hasnt been updated for a while, here’s the last few entries.


27/10/08 4.18.09 – Stable release update

  • Fix reverb settings being ignored. Bug introduced in 4.18.08. Reverted
    behaviour for FMOD_REVERB_CHANNELFLAGS_INSTANCE0-3 flags so that they cannot be
    combined. This is now a dev branch only feature (4.19).

  • Fixed oscillator producing incorrect tone when switching to triangle tone.

23/10/08 4.18.08 – Stable release update

  • Mac / Linux / Solaris – Fixed thread memory not be released when a thread exits.
  • Fixed mono waveforms in MPEG streaming FSBs not being copied to all speakers

  • Event API – Fixed bad reverb behaviour with wet/dry mix cutting in/out
    depending on the type of event it was playing on.

  • Event API – Fixed FEV loads overwriting master category volume and pitch
  • Event API – Fixed events not reporting FMOD_EVENT_STATE_LOADING when loading
    data from non-streaming banks with FMOD_EVENT_NONBLOCKING
  • Event API – Set simple events’ oneshot property to match their sound’s loop
    mode at load time

  • FMOD_REVERB_CHANNELFLAGS_INSTANCE0-3 flags can now be combined to set
    properties for all instances at once if required.

  • Event API – Event::setReverbProperties Room/Direct now scales the event
    property setting from fmod designer rather than overwriting it.

16/10/08 4.18.07 – Stable release update

  • Fixed noise when playing certain .xm files on big endian platforms.

  • PS2 – fix hang when opening sound after ejecting dvd, or getOpenState staying
    ‘loading’ until the disk was reinserted.

  • Event API – Fixed incorrect ranges on info-only event parameters

  • Event API – Fixed division by zero when calling setValue on parameters with
    maximum range equal to minimum range
  • Event API – Fixed Event::setPropertyByIndex(FMOD_EVENTPROPERTY_REVERBWETLEVEL)
    only affecting reverb instance 0 (now it affects all instances)

9/10/08 4.18.06 – Stable release update

  • Fixed floating point divide by zero error when loading certain midi files.
  • Fixed broken embedded loop points in sounds with more than one subsound

  • PS3 – Fixed possible memory leak when too many dsp units are allocated.

2/10/08 4.18.05 – Stable release update

  • Wii – Enable streaming sounds to be played through the WiiMote speaker.

  • Fixed rare hang when playing midi/mod/s3m/xm/it files with frequent DSP network

  • Fixed potential sound corruption with midi/mod/s3m/xm/it files under certain DSP
    network arrangements.
  • Fix small memory leak in System::release if user channelgroups not released

  • PS2 / Wii / PSP – Fix Channel::setSpeakerMix causing audible glitch on stereo
    and above sounds, when volume was supposed to be 0.

  • Fixed distortion/buzzing coming from FMOD_DSP_ITLOWPASS’s last two channels
    when it is processing in 8 channel mode. (ie side left/side right when in
    logged in logging versions of libs by default.

  • FSBankEx – Fix crackling when exporting 6 channel files.

  • Event API – PS2 / Wii / PSP – Fix loadEventData / getEvent sometimes returning

  • Event API – Fixed a crash on some platforms when loading FEVs with music data
  • Event API – Fixed a crash caused by incorrect soundbank reference counting in
    loadEventData/freeEventData on events that use multiple soundbanks
  • Event API – Fixed loadEventData failing to load soundbanks that were
    previously loaded with preloadFSB, then unloaded with unloadFSB
  • Event API – Fixed Event::setPropertyByIndex(FMOD_EVENTPROPERTY_3D_MAXDISTANCE)
    not working correctly for "this_instance" = true
  • Event API – Fixed Event::setPropertyByIndex(FMOD_EVENTPROPERTY_3D_MAXDISTANCE)
    setting bad distance parameter ranges in custom rolloff events
  • Event API – Fixed Event::setPropertyByIndex(FMOD_EVENTPROPERTY_3D_MAXDISTANCE)
    not updating distance parameter effects
  • Event API – Fixed Event::setPropertyByIndex(FMOD_EVENTPROPERTY_3D_MAXDISTANCE)
    wrongly changing distance parameters on non custom rolloff events

This thread is for discussion / bugreports for the current release.
Download the current release from the front page at http://www.fmod.org

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