Hi!!! I had some template events with sounds in them and when I reinstalled Fmod the sounds in the templates dissapeared. and now I wanted to reload the sounds in copys of the templates but when I try to copy them to another event folder, it does not work.
help I don’t want to loose my work!
- lutin76 asked 9 years ago
Apologies for the stress, you should be able to get your sounds back if you still have an old version of your project and an old version of Designer. Just open the old project in the old version of Designer and set the "Template" property to "No" on all the events that have sounds you want to keep, then save.
Out of curiosity, why did you have sounds in templates? The sounds will not be copied across when you apply templates.
In recent versions of Designer, templates can only exist in the template file. This is why you can’t copy them to another event folder. If you want to move the copies out of the template file, you have to set the "Template" property to "No". If you do this, they will be automatically moved out of the template file.
Here’s a reason:
Let’s say I have a weapon which goes through 3 upgrades for a total of 4 versions (base + 3). Each event of each version is constructed the same but uses different audio. If the sounds are in the event template, I can simply go and use the ‘Replace Sound’ function instead of having to re-import and place each sound.
So it’s not so much having the sound there as having the placement and properties of the sound.
- dsteinwedel answered 9 years ago
[quote="dsteinwedel":ejxhmd3g]So it’s not so much having the sound there as having the placement and properties of the sound.[/quote:ejxhmd3g]
But sounds don’t get copied to the template user when you apply templates, so how does having sounds in the template help?
well I did not know this. And when I put and event as a template, the sounds played fine and there were no warning about this so I figured it would be fine. Like dsteinwedel said I can simply go and use the ‘Replace Sound’ function instead of having to re-import and place each sound.
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