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Say I create an event in FMOD Designer, add a new effect like FMOD Lowpass, but leave it disabled (turn off effect by clearing checkbox).

How would I go about turning this effect on/off at runtime?

I suspect it has something to do with adding/removing DSP’s, but it’s not clear how to go about this. I was hoping to find an FMOD::Event method to achieve this, perhaps getEffect or something similar..

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DSP::setBypass( true )

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To access the effect could be difficult, but you would do it via the Event::getChannelGroup interface. You would then scan the subtree of the DSP network (using ChannelGroup::getDSPHead , DSP::getNumInputs, DSP::getInput) to find the dsp effect, and only then could you bypass it.

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