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Hi,

I want to set the reverb on a sound category, and from what I’ve seen & read the only way to do this is by using a DSP Reverb. However it’s very convenient to make the reverbs in Designer, but the Designer Reverb and DSP Reverb seem quite different. Is there a better way to accomplish this? Some things I’ve thought of trying:

  1. Get all the events in the given category, loop through them and assign the reverb to them. Seems like it’s a waste of resources though, would rather filter the resultant sound at the category level.

  2. Assign to proper channel group, then loop through the channel group and attach reverb to the channel. But that seems like the same thing as above.

  3. Use the Reverb DSP at the category level, but difficult to test.

  4. ?

Thanks!
Andrew

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  1. EventCategory::getChannelGroup
    ChannelGroup::addDSP

Designer uses FMOD_DSP_SFXREVERB not FMOD_DSP_REVERB that might be causing you some confusion.

using EventSystem::getReverbPreset you should be able to get the parameters from the reverb made in FMOD Designer and apply them to a FMOD::DSP unit to attach to the eventcategory’s channel group.

Hope this helps.

-Pete

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Thanks for the quick reply and for clearing up the reverb differences. I like your #4 solution and will try that one, I knew there had to be a better way! Cheers,

Andrew

edit: works like a charm!

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Glad to hear it.

-Pete

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