Is there a way to set reverb properties on a category?
I can see at the System level:
and I saw at the Channel level:
but these two functions take very different structs.
Our sound designer would like to be able to set the parameters in the FMOD_REVERB_PROPERTIES structure, at a Category level.
Is there a way to do this?
Thanks in advance
- gmayer asked 8 years ago
You would have to use ChannelGroup::overrideReverbProperties
The channelgroup is retrieved from EventCategory::getChannelGroup.
This would have to be called every time you start an event though, so i’m not sure how feasible it would be.
It would probably be better if we added a reverb level to the category properties.
Yes I agree! This may also be related to my recent post about bussing. My question was, is it possible to add a compressor to each category ("buss")? e.g., just like a mixing console, applying compressors to individual busses (then ultimately, a master buss with a main limiter / compressor).
- Gargoyle answered 7 years ago
I’ll second the ability to set a Reverb level from a category. I assume this would cascade like volume adjustments?
There are definite times when I want to adjust the reverb level on all sounds as a whole. Just like grabbing the reverb return fader on a mixing console.
Not being able to do this, it seems the only present way is by doing it on each individual sound – this is very challenging.
Doing it once on a category would be like a VCA for the reverb send level, and have (almost) the same effect as grabbing the return fader.
- mattconnolly answered 7 years ago
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