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Hello

Is there a way to set reverb properties on a category?

I can see at the System level:
System::setReverbProperties

and I saw at the Channel level:
Channel::setReverbProperties

but these two functions take very different structs.

Our sound designer would like to be able to set the parameters in the FMOD_REVERB_PROPERTIES structure, at a Category level.

Is there a way to do this?

Thanks in advance
Greg

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You would have to use ChannelGroup::overrideReverbProperties

The channelgroup is retrieved from EventCategory::getChannelGroup.

This would have to be called every time you start an event though, so i’m not sure how feasible it would be.

It would probably be better if we added a reverb level to the category properties.

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thanks for the reply

it would definitely be easier if you added a reverb level like you say

thanks
greg

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Hi,

Yes I agree! This may also be related to my recent post about bussing. My question was, is it possible to add a compressor to each category ("buss")? e.g., just like a mixing console, applying compressors to individual busses (then ultimately, a master buss with a main limiter / compressor).

Thanks!

Keith

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I’ll second the ability to set a Reverb level from a category. I assume this would cascade like volume adjustments?

There are definite times when I want to adjust the reverb level on all sounds as a whole. Just like grabbing the reverb return fader on a mixing console.

Not being able to do this, it seems the only present way is by doing it on each individual sound – this is very challenging.

Doing it once on a category would be like a VCA for the reverb send level, and have (almost) the same effect as grabbing the return fader.

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