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Hi,

can i use fmod geometry engine with hardware sounds? i want as option EAX occlusion. Also, do you have in the planns improve geometry engine to handle sound diffusion more naturally? for example, in real world i can listen sound when i stay behind corner, but in fmod i must somehow emulate this behavior (create one special object for the corner).

Thanks you for your work!

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I am still waiting you reply :)

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