You’ve proabably figured this out already…
If not, hope this helps.
returns various lengths (bytes, milliseconds, samples…)
returns the sound format which can be 16 bit (little endian formati, -32768 to +32768) or one of the other FMOD_SOUND_FORMAT_ enumerated types.
- rbradfordmm answered 9 years ago
I found that I can do it using FSOUND_Sample_Lock.
I have a few simple doubts:
1- Is there any way to get the size in bytes, without calculating using "Length * SampleSize * NumChannels"?
2- The samples are stored in the buffer as 8-bit or 16-bit, or just as 16-bit?
- afort582 answered 10 years ago
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