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I’m calling a parameter in my game that’s adjusting Volume and Pitch.

The sound is playing in Fmod Designer just the way that I want,

but when the parameter is called by the game, only the pitch changes, not the volume.

Is there something that would prevent a parameter from adjusting Volume?

-Matt

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Hi Matt,

I tested this and I cant reproduce the behaviour you describe.

Are you sure the fsb/fev your program is using is the same as the ones you’re auditioning in Designer. Is it possible you forgot to rebuild or copy the new media to a media directory? Can you try loading the FEV in FMOD Sandbox and see if it works there?

Hope this helps.

-Pete

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Happy to report that this problem has been resolved internally.

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