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When the compression type is mp2 and the destination path is on a network drive.

I can build fine when the compression type is mp3, regardless of the drive location. There is no problem when the destination path is a local drive, regardless of the compression type. The problem arises only when the both criteria are met.

I’m guessing that, the mp2 encoding algorithm used in FMOD designer has a nasty habit of writing files without buffering, though I might be wrong.

Am I missing some easy solution, or should I just use a local drive for output and let a post-build command to copy the result to the network drive?

Thanks!

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This issue is due to the mp2 encoder creating temporary files during the encoding process. The temporary files are created in a .fsbcache directory in the build directory. Thus, when the build directory is a network location, the encoding process is slow.

We are planning to add the ability to specify a "temporary files" directory in Designer, so you would be able to set that to a local directory and avoid this issue. Until this feature is added, I recommend you use a local drive for output and use post-build commands to copy the result to the network drive.

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Thanks for the explanation.

I would love to change the temporary directory in Designer once this feature is implemented, but post-build commands should work for now.

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