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I’m guessing that if you create a sound and then call setDefaults to set the default volume on it, the volumes won’t get respected when playing them back as subsounds in a parent sound.

Correct?

So then there is no way to have per-subsound volume levels when playing back a parent sound with subsounds?

i.e. have one subsound play at 1.0 volume and then the next play at 0.5 volume.

I have an interactive music system that can randomize music chunks on the fly that uses stitching subsounds in a parent stream. We want to ability for the music composer to mix the music without having to rebake the music at their playback volumes. I would rather have the engine alter the volumes.

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The playsound takes the default volume from the sound you pass it, so no, the subsound default volumes wont be respected.

Nothing actually changes the channel attributes in a sentence while theyre playing (the streaming engine and channels are in different threads/time sync states), the only idea I could suggest is to use syncpoints and set volumes in a callback.

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