We are trying to add random pitch and volume to a seamless, looped sound. We want it so that everytime it loops, pitch and volume get randomized slightly.

We checked the following thread:
but the suggested method seems to be unsuitable to our case, due to the delay caused by spawning.

And, preferablly, we want to use loop point inside the sound, rather than chopping the sound for the spawn time trick.

It would be great if we can set "when to randomize" kind of property to sound definitions. But any suggestion would be appreciated.


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