I’m creating a sound with FMOD_SOFTWARE | FMOD_CREATECOMPRESSEDSAMPLE.
I play it several times with FMOD_CHANNEL_FREE. This is a non-looped sound.
After playing it 32 times, the next allocated channel becomes virtual and I can’t hear the sound.
All calls return FMOD_OK.
This problem occurs only on Wii, everything works fine on Windows. Also, I get no problem when using uncompressed sounds. My FMOD version is 4.10.03.
Why is the channel becoming virtual?
Thanks in advance for any help
- ruben asked 8 years ago
This would be because you are playing more than the default 32 allocated adpcm codecs for FMOD_CREATECOMPRESSEDSAMPLE.
have a look at the docs for [b:un830yc2]FMOD_ADVANCEDSETTINGS[/b:un830yc2] and the [b:un830yc2]maxADPCMcodecs[/b:un830yc2] member.
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