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Hello,

Setting fade in and fade outs for an event in code seems to sometimes output a glitch of full volume before the sound begins to fade.
The code sets the fade event property before it starts the event, I’ve also tried setting it in the eventInfo structure before getting the event but it still does it. If I just step outside and inside the range of a fading sound repeatedly I can get it to happen would say 40% of the times.
It is a really small glitch but indeed noticeable, has anyone come across this before?

Thanks for your help!
Pedro

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Just an update, this seems to happen only on Xbox360.

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