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Working on a project at the moment where I have layered sfx, I wanted to add some subtle reverb to quite a lot of the sounds – as it’s all 2D – but it seems I have to add an effect to every event layer. Perhaps I’m going about this the wrong way, but is there a way to bus each or all sfx I want using that same reverb.

I tried adding reverb to a single event layer (not reverb send for 3D but a distinct reverb) and couldn’t hear it in designer – do I have to connect to a console to hear it, or should designer be processing the DSP as well since I’m running on a PC build of the game for development purposes.

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Are wet/dry reverb set up on the event correctly?

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You have to have a reverb preset (or custom set) selected and active to hear it affect an Event in Designer.

Easiest way to do what you want is to have reverb affect a specific channelgroup, category or event group. This would need to be handled by a programmer, though…

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[quote="Symbiotic":3b4xprfc]You have to have a reverb preset (or custom set) selected and active to hear it affect an Event in Designer.

Easiest way to do what you want is to have reverb affect a specific channelgroup, category or event group. This would need to be handled by a programmer, though…[/quote:3b4xprfc]

I have the reverb setup already set up and it’s set to active – but apparently the engineers say that is the environmental reverb that doesn’t work on 2D sound. I’ll run it past them again with event groupsand see what they say.

Apart from the environment DSP I tried ‘local’ DSP – but had no success.

I tried adding SFX REVERB and FMOD ECHO DSPS to the event layer and fiddling with the dry/wet levels too, and I still did not hear any DSP effects working. The only one I could hear with FMOD IT ECHO.

I had a look through the documentation but didn’t find any useful information on what I should be expecting to hear both in Designer and in the game engine attaching those two DSP layers – ie do I need to be on a DevKit to hear the DSP? I shouldn’t think so right?

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Is the sound bank set to software?

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[quote="a1psx":28bhqpgd]Is the sound bank set to software?[/quote:28bhqpgd]

Not sure but uninstalled FMOD, deleted all the registry keys- reinstalled and tried again – this time I got Echo to work properly – but still not SFX Reverb.

I guess I’ll have to add the echo to each and every event by hand – seems the quickest way to get to where I want. Hopefully in the future we can add DSP at a group level too so it affects everything under it.

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There is no group effect setting for an event. You only get effects per-layer. Adding SFX reverb is expensive and adding multiple instances per-event will most likely get your programmers in a huff real quick (at least those who deal with performance).

A quick test in designer allows me to run 2D sounds through the world reverb. Maybe your programmers have disabled certain features?

-Dave

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[quote="dsteinwedel":exzfnsd6]There is no group effect setting for an event. You only get effects per-layer. Adding SFX reverb is expensive and adding multiple instances per-event will most likely get your programmers in a huff real quick (at least those who deal with performance).

A quick test in designer allows me to run 2D sounds through the world reverb. Maybe your programmers have disabled certain features?

-Dave[/quote:exzfnsd6]

Thanks Dave,

I’ve given them the info about running 2D sounds through world Reverb like suggested, waiting to hear back from them.

Thanks!

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