In the Visual Basic Sample1 example, the compiled executable runs perfectly fine. However, the wen trying to run the source code through VB it gives an error:
Sub or Function not defined
I have looked through all bits of coding associated with the project and cannot find any reference to this.
The DSP example runs fine through both running the executable and the source code through VB.
I am using FMOD 3.6, and VB6. I hope this helps.
Oh I know. Only the first game I made, Shattered Reality, is going to stay in RM2k for now. However, just as you mentioned, I am switching to VB due to the fact it allows for just about anything you want. RM2k is great for entry level game programming but it is inflexible if you want to add other content besides RPG elements to a game.
Thanks for the comments though 😀
It wil be tough I think. It is very hard to make a good game in VB. But it is possible. Are you talking about 2D or 3D? Because if you are thinking along the lines of 3D then you can find some really good examples of how to use DirectX API on [url:225we0tj]http://www.planet-source-code.com[/url:225we0tj]. I’m not sure if you need it, but it could help.
Im looking at 2D mainly. Cant be too ambitious. I am going to implement some small particle effects though, bells and whistles and such.
Ive been looking for a good DirectX site that gives tutorials on simple stuff like initializing it and doing basic stuff with it. All tutorials Ive seen assume you know how to do that, so its been kinda of a roadblock so far 😛
Ill take a look that the site you suggested, I dont think ive ever been there before and who knows, it might help
I’ve taken a look at your website, nice layout. But I do have some comments. If possible I think you shouldn’t use RPG Maker 2000, although it is easy to create a good looking game with it, using C++ or VB would increase your ability to customize it the way you want it. And I’m not badmouthing RPG Maker 2000 because I’ve used it myself in the past, I’m just saying that using an an industry standard programming language would be better.
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