I don’t quite understand how the volume adjusting in Fmod works.
I know I can’t use FSOUND_SetVolume until a channel is initialized and a sound is played on it.
I want the user to be able to toggle the volume of certain channels in my application, but the sounds are not playing yet. (like a volume adjuster for music, sfx, etc. in games under options).
Because of this, I have to write
where voice_volume is a value adjusted before the sound is played. Is this really the best solution?
- DigiMish asked 10 years ago
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